|Hard Drive Explorer
||[Aug. 13th, 2007|06:04 pm]
There have been plenty of games where parts of the game are based on user data. Vib Ribbon is an obvious one; levels based on your music. Wikipedia also informs me that there's a semi-sequal called Mojib-Ribbon which made levels based on text files (I have no idea how that would work, but there we go). Even here on Livejournal there are no small number of games that use data from your friends list and your interests.
So what's left? What about your hard drive?
You play the part of an anti-virus agent, navigating the hard drive to hunt down the virus that's invaded the system. When you're in a folder, all the files within that folder are potential enemies and their properties depend on the properties of that file. For example, a file created a long time ago could be stronger than a more recent one and hidden/read-only/system files may have various degrees of defence/cloaking.
As waves of enemies are defeated, more spawn. Once you've defeated a certain number, the sub folders will start to spawn and you can navigate your way into them to continue your search for the root of the virus. Things could be made more varied by randomly generating objectives that have to be reached in order to find the virus, or your progression could just be measured by enemies defeated/folders accessed.
Saying much more beyond that seems like it would limit the idea. I haven't even mentioned a genre here, because it could be almost anything: 2d/3d space shooter, FPS, RPG or platformer. With a few changes, the same basis could even be used for a puzzle game or you could reverse the roles and make it a stealth-em-up where you're the virus trying to sneak into the system.